Microsoft Announces DirectX 12 Ultimate: A New Standard for Next

Por um escritor misterioso

Descrição

Ray Tracing, Mesh Shading, Sampler Feedback and Variable Rate Shading, features supported since 2018 on GeForce RTX graphics cards, coming to Microsoft’s DirectX 12 Ultimate API, their new standard for next-gen games.
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
DirectX 12 Agility SDK enables new graphics features without an OS
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
AMD RDNA 2 Will Fully Support DXR 1.1 And More In DirectX 12
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
3DMark Speed Way: next-gen benchmark for DirectX 12 Ultimate features
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
CrossOver announces DirectX 12 support coming to macOS this summer
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Microsoft announces release times for Flight Simulator, varies by
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Expanding DirectX 12: Microsoft Announces DirectX Raytracing
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Microsoft Announces DirectX 12 Ultimate for Windows and Xbox
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
AMD Radeon RX 6000 series to support games with Microsoft DXR and
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
How is DirectX 12 Different From 11?
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Microsoft Unveils DirectX 12 Ultimate: The GPU Feature Set For the
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Microsoft's DirectX 12 Ultimate unifies graphics tech for PC
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Fable Legends: AMD and Nvidia go head-to-head in latest DirectX 12
de por adulto (o preço varia de acordo com o tamanho do grupo)