Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu · GitHub

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Descrição

When Breath of the Wild is played using Vulkan on an Intel GPU, a large, rectangular region in front of Link is always rendered with a shadow, even though there is nothing in the game world causing that region to be shadowed. The region
Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
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Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
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Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
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Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
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Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
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Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
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Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
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Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
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Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
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Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
State of Linux (Cont) · Issue #107 · cemu-project/Cemu · GitHub
Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
CEMU Breath of the Wild on Intel Graphics (30FPS)
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