Digital culture and entertainment insights daily: Club Penguin's kid-friendly MMORPG universe
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Co-founder Lance Priebe talks about building a safe online community for kids.
Disney spends $4.7 million on 'Club Penguin' online safety campaign - Polygon
List of Games Available on Mobile Devices
Kids, Tweens and Teens in Virtual Worlds
PDF) ESRB Warning: Use of Virtual Worlds by Children May Result in Addiction and Blurring of Borders
Level Up Conference Proceedings by Sjors Martens - Issuu
All Categories - Justin Mikos
MCV571 January 22nd 2010 by Intent Media (now Newbay Media Europe) - Issuu
The components of the gaming consumption experience: From virtual realisation to real-world virtualisation - Amira Trabelsi-Zoghlami, Mourad Touzani, Molka Abbes, Ahmed Anis Charfi, 2022
Kids, Tweens and Teens in Virtual Worlds
PDF) Serial Games in a Transmedial World. A Typology for the Digital Age, in: J. Friedmann (ed.): Narratives Crossing Boundaries. Storytelling in a Transmedial and Transdisciplinary Context
Hanging Out, Messing Around, and Geeking Out: Kids - MIT Press
1001 Video Games You Must Play Before You Die (Team, PDF
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