Critical Play: Dots & Cat Condo. I chose to play Dots and Cat Condo, two…, by Tiffany Manuel, Game Design Fundamentals

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In Dots, the goal is connect as many dots of the same color as you can. The more you connect, the more points you get. There are also special connections that you can create that perform a special…
Critical Play: Dots & Cat Condo. I chose to play Dots and Cat Condo, two…, by Tiffany Manuel, Game Design Fundamentals
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Critical Play: Dots & Cat Condo. I chose to play Dots and Cat Condo, two…, by Tiffany Manuel, Game Design Fundamentals
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Critical Play: Dots & Cat Condo. I chose to play Dots and Cat Condo, two…, by Tiffany Manuel, Game Design Fundamentals
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Critical Play: Dots & Cat Condo. I chose to play Dots and Cat Condo, two…, by Tiffany Manuel, Game Design Fundamentals
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Critical Play: Dots & Cat Condo. I chose to play Dots and Cat Condo, two…, by Tiffany Manuel, Game Design Fundamentals
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Critical Play: Dots & Cat Condo. I chose to play Dots and Cat Condo, two…, by Tiffany Manuel, Game Design Fundamentals
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Critical Play: Dots & Cat Condo. I chose to play Dots and Cat Condo, two…, by Tiffany Manuel, Game Design Fundamentals
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Critical Play: Dots & Cat Condo. I chose to play Dots and Cat Condo, two…, by Tiffany Manuel, Game Design Fundamentals
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Critical Play: Dots & Cat Condo. I chose to play Dots and Cat Condo, two…, by Tiffany Manuel, Game Design Fundamentals
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Critical Play: Dots & Cat Condo. I chose to play Dots and Cat Condo, two…, by Tiffany Manuel, Game Design Fundamentals
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Critical Play: Dots & Cat Condo. I chose to play Dots and Cat Condo, two…, by Tiffany Manuel, Game Design Fundamentals
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Critical Play: Dots & Cat Condo. I chose to play Dots and Cat Condo, two…, by Tiffany Manuel, Game Design Fundamentals
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Critical Play: Dots & Cat Condo. I chose to play Dots and Cat Condo, two…, by Tiffany Manuel, Game Design Fundamentals
Critical Play: Dots & Cat Condo. I chose to play Dots and Cat Condo, two…, by Tiffany Manuel, Game Design Fundamentals
Critical Play: Dots & Cat Condo. I chose to play Dots and Cat Condo, two…, by Tiffany Manuel, Game Design Fundamentals
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