D3D12 Memory Allocator - AMD GPUOpen

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Descrição

The D3D12 Memory Allocator (D3D12MA) is a C++ library that provides a simple and easy-to-integrate API to help you allocate memory for DirectX®12 buffers and textures.
D3D12 Memory Allocator - AMD GPUOpen
Raw DirectX 12
D3D12 Memory Allocator - AMD GPUOpen
Raw DirectX 12 Book
D3D12 Memory Allocator - AMD GPUOpen
The Radeon™ GPU Profiler — Radeon GPU Profiler 1.16.0 documentation
D3D12 Memory Allocator - AMD GPUOpen
3D Game Engine Programming: A Journey Through DirectX 12 Dynamic
D3D12 Memory Allocator - AMD GPUOpen
GPUOpen
D3D12 Memory Allocator - AMD GPUOpen
Agenda Introduction Memory Types Tips & Tricks Libraries
D3D12 Memory Allocator - AMD GPUOpen
Agenda Introduction Memory Types Tips & Tricks Libraries
D3D12 Memory Allocator - AMD GPUOpen
Managing Lifetimes of Direct3D12 Resources - CodeProject
D3D12 Memory Allocator - AMD GPUOpen
Direct3D 12 Memory Allocator: Resource aliasing (overlap)
D3D12 Memory Allocator - AMD GPUOpen
3D Game Engine Programming: A Journey Through DirectX 12 Dynamic
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