DX12 Capture Support is Now Available
Por um escritor misterioso
Descrição
More and more games are starting to come out with DX12 support and we know it’s one of the most requested features for XSplit as of late.
HDRP Ray-trace Shadow, Unity Toon Shader
Nikon NIKKOR Z DX 12-28mm f/3.5-5.6 PZ VR Lens (Nikon Z) by Nikon at B&C Camera
Biostar TB360-BTC PRO 2.0 Ver. 6.x LGA1151 DDR4 Supports DX12/HDCP ATX Motherboard (Best
MSI GAMING GeForce GTX 1060 6GB GDRR5 192-bit HDCP Support DirectX 12 Dual TORX 2.0 Fan VR Ready Graphics Card (GTX 1060 GAMING X 6G) : Electronics
Announcing GFXReconstruct (v0.9.17) with DirectX®12 and DirectX® Raytracing support - AMD GPUOpen
AMD enables Fluid Motion Frames support for Radeon RX 6000 series
Cross-platform graphics API Vulkan is now 'ray-tracing ready
Vulkan 1.2.162 Released With Ray-Tracing Support Promoted - Phoronix
DirectX 12 comes to select Windows 7 games - gHacks Tech News
Solved: direct x 11 available but direct x 12 required - Adobe Community - 13890095
Valve recommends developers choose Vulkan over DirectX 12 - Software - News
Scene capture high VRAM usage for shadows under Vulkan/DX12 - Rendering - Epic Developer Community Forums
PIX for Windows: Microsoft releases its biggest update to GPU captures since 2017 - MSPoweruser
PIX 2003.26 – DirectX 12 Ultimate and DXIL debugging - PIX on Windows
Am sharing a new virtual camera for zero-latency, DX12, 360 live-streaming: Unreal ->SPOUT/OBS. It's free - link in comments - would be cool to hear some use cases if it might help
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