Game Telemetry with DNA Tracking on Assassin's Creed
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Descrição
A series of three articles reprinted from the now defunct Ubi Engine Room Blog, covering some examples of how telemetry is used at Ubisoft as part of their user research efforts.
Performance Over Fidelity: How to See Your Frames Per Second (FPS
Cross-platform progression in Assassin's Creed Valhalla
Eye-Tracking Hits AAA Gaming With Assassin's Creed - SlashGear
Examples of posters used in the second study. (a) Interactive
Pin by Haoran Wu on Game UI Design
Game Theory: How Assassin's Creed Predicted the Future of Science
Game Telemetry with DNA Tracking on Assassin's Creed
PLATO: A visual analytics system for gameplay data - ScienceDirect
Facebook asks users to opt into iOS 14 tracking : r/iphone
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