Ghost Rider Review - IGN
Por um escritor misterioso
Descrição
Comic book games and movies can be extremely difficult to make, simply because it's hard to capture the same magic that makes the stories work so well on the printed page. But while telling the story of classic heroes like The X-Men or the Fantastic Four is tricky, it's damn near impossible to accurately portray anti-heroes and their complexities. As a tie in to the upcoming theatrical release of Ghost Rider, 2K Games and Climax Studios took on the challenge of bringing the Spirit of Vengeance to Sony's consoles. Unfortunately, lackluster level design, repetitive enemies and an unimpressive combat system combine to make an extremely weak game. So weak, that your wallet will probably scream for retribution against you if you go out and purchase this game.
Comic book games and movies can be extremely difficult to make, simply because it's hard to capture the same magic that makes the stories work so well on the printed page. But while telling the story of classic heroes like The X-Men or the Fantastic Four is tricky, it's damn near impossible to accurately portray anti-heroes and their complexities. As a tie in to the upcoming theatrical release of Ghost Rider, 2K Games and Climax Studios took on the challenge of bringing the Spirit of Vengeance to Sony's consoles. Unfortunately, lackluster level design, repetitive enemies and an unimpressive combat system combine to make an extremely weak game. So weak, that your wallet will probably scream for retribution against you if you go out and purchase this game.
Comic book games and movies can be extremely difficult to make, simply because it's hard to capture the same magic that makes the stories work so well on the printed page. But while telling the story of classic heroes like The X-Men or the Fantastic Four is tricky, it's damn near impossible to accurately portray anti-heroes and their complexities. As a tie in to the upcoming theatrical release of Ghost Rider, 2K Games and Climax Studios took on the challenge of bringing the Spirit of Vengeance to Sony's consoles. Unfortunately, lackluster level design, repetitive enemies and an unimpressive combat system combine to make an extremely weak game. So weak, that your wallet will probably scream for retribution against you if you go out and purchase this game.
Even though Road to Damnation is not my favorite Ghost Rider story, to say the least, I believe Clayton Crain is among my favorite Ghost Rider artists : r/comicbooks
IGN - IGN added a new photo.
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Ghost Rider's Director doesn't get the hype on Marvel Studios films. : r/marvelstudios
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