Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone

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The latest Call of Duty game required realistic oceans and breaking waves on the beaches of Normandy that could run at 60fps. Find out how Houdini Ocean Toolkit…
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
GDC 2018 プレゼンテーション – Born Digital サポート
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
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Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Houdini HIVE at GDC 2018
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Creating Real-Time Oceans for Call of Duty- WWII - Matt Vitalone - GDC 2018_哔哩哔哩_bilibili
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Matthew Vitalone
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
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Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Creating+Real Time+Oceans+for+Call+of+Duty%3A+WWII+%7C+Matt+Vitalone+%7C+GDC+2018
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
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Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
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Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
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Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
US Army Military Intelligence History: A Sourcebook - Fort Huachuca
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
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