Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly Translated Interview
Por um escritor misterioso
Descrição
In a newly translated interview with Shigeru Miyamoto from the mid 90s, we now have some more insight into the development of the hugely influential Super Mario 64 and how the team tackled its then new 3D approach to platform games.
Super Mario 64 – 1996 Developer Interviews
Shigesato Itoi and Shigeru Miyamoto remember Satoru Iwata in a new
Game Designer Spotlight: Shigeru Miyamoto
Newly Translated 1995 Super Mario RPG Developer Interviews
NEW 1997 Shigeru Miyamoto Interview Translated! N64 & 64DD
Super Mario Bros. 2 - Wikipedia
Super Mario Bros. (Franchise) - TV Tropes
Nintendo 64 Changed Super Mario Forever
Interview: Shigeru Miyamoto Opens Up About Super Nintendo World
Super Mario Bros. 30th Anniversary Special Interview ft. Shigeru
Mario's makers speak on his 35th anniversary for Nintendo - The
Franchise Festival #49: Mario (2D) – The Avocado
Shigeru Miyamoto – Mario 20th Anniversary Interview
Miyamoto Unsurprisingly Reckons The Super Mario Movie Will Be
Shigeru Miyamoto English Interview on Designing Super Mario Run
de
por adulto (o preço varia de acordo com o tamanho do grupo)