Playing Games in the School Library: Developing Game-Based Lessons and Using Gamification Concepts
Por um escritor misterioso
Descrição
Playing Games in the School Library is a comprehensive resource for those looking to explore the use of game-based learning and gamification in the library setting. It illustrates how game play can be developed through applying learning theory to practice, exemplified by case studies taken from a variety of international contexts.
Gamification in Education, Definition, Benefits & Strategies - Video & Lesson Transcript
5 New Game-based Learning Books
Gamification and Game-Based Learning: Benefits and Tools for Libraries and Schools
Gamification vs. Game-Based Learning - Theories, Methods, and Controversies
Best Gamification Tools for Teachers - Educators Technology
Playing Games in the School Library: Developing Game-Based Lessons and Using Gamification Concepts
Build Gamified Websites with PHP and jQuery
Digital Game-Based Learning: Still Restless, After All These Years
Exploring the role of games and gamification in academic libraries from the perspective of LIS educators - IOS Press
10 Benefits of Classroom Games for Kids (And Teachers Too)
How You Can Gamify Your Classroom (Ep. 320) - The Art of Education University
How Video Games Bring STEM Concepts to Life
Abbreviations - Playing Games in the School Library
12 Game based learning platforms to gamify training
de
por adulto (o preço varia de acordo com o tamanho do grupo)