TORCS Dataset Papers With Code
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Descrição
TORCS (The Open Racing Car Simulator) is a driving simulator. It is capable of simulating the essential elements of vehicular dynamics such as mass, rotational inertia, collision, mechanics of suspensions, links and differentials, friction and aerodynamics. Physics simulation is simplified and is carried out through Euler integration of differential equations at a temporal discretization level of 0.002 seconds. The rendering pipeline is lightweight and based on OpenGL that can be turned off for faster training. TORCS offers a large variety of tracks and cars as free assets. It also provides a number of programmed robot cars with different levels of performance that can be used to benchmark the performance of human players and software driving agents. TORCS was built with the goal of developing Artificial Intelligence for vehicular control and has been used extensively by the machine learning community ever since its inception.
Drones, Free Full-Text
Generalization of TORCS car racing controllers with artificial neural networks and linear regression analysis - ScienceDirect
Frontiers Single Shot Corrective CNN for Anatomically Correct 3D Hand Pose Estimation
Adversarial Reinforcement Learning for Steering Cars from Virtual to Real World
Using Keras and Deep Deterministic Policy Gradient to play TORCS
Target and Nontarget Screening of Organic Chemicals and Metals in Recycled Plastic Materials
CVPR 2018 Day 2 — notes. Day 2 of the CVPR conference was a…, by Erika Menezes
SUMMIT Dataset Papers With Code
Using Keras and Deep Deterministic Policy Gradient to play TORCS
LiDAR Snowfall Simulation for Robust 3D Object Detection (CVPR 2022) - Algolux
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