The Door Problem of Combat Design

Por um escritor misterioso

Descrição

Let’s say I’m making a level for a classic first person shooter. To start, I build an arena and add some monsters. I don’t want the player to be attacked as soon as they start the game, so I add a hallway to one side of the arena and start the player there. My level…
The Door Problem of Combat Design
The Door Problem of Combat Design
The Door Problem of Combat Design
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