AlphaDDA: strategies for adjusting the playing strength of a fully trained AlphaZero system to a suitable human training partner [PeerJ]

Por um escritor misterioso

Descrição

Artificial intelligence (AI) has achieved superhuman performance in board games such as Go, chess, and Othello (Reversi). In other words, the AI system surpasses the level of a strong human expert player in such games. In this context, it is difficult for a human player to enjoy playing the games with the AI. To keep human players entertained and immersed in a game, the AI is required to dynamically balance its skill with that of the human player. To address this issue, we propose AlphaDDA, an AlphaZero-based AI with dynamic difficulty adjustment (DDA). AlphaDDA consists of a deep neural network (DNN) and a Monte Carlo tree search, as in AlphaZero. AlphaDDA learns and plays a game the same way as AlphaZero, but can change its skills. AlphaDDA estimates the value of the game state from only the board state using the DNN. AlphaDDA changes a parameter dominantly controlling its skills according to the estimated value. Consequently, AlphaDDA adjusts its skills according to a game state. AlphaDDA can adjust its skill using only the state of a game without any prior knowledge regarding an opponent. In this study, AlphaDDA plays Connect4, Othello, and 6x6 Othello with other AI agents. Other AI agents are AlphaZero, Monte Carlo tree search, the minimax algorithm, and a random player. This study shows that AlphaDDA can balance its skill with that of the other AI agents, except for a random player. AlphaDDA can weaken itself according to the estimated value. However, AlphaDDA beats the random player because AlphaDDA is stronger than a random player even if AlphaDDA weakens itself to the limit. The DDA ability of AlphaDDA is based on an accurate estimation of the value from the state of a game. We believe that the AlphaDDA approach for DDA can be used for any game AI system if the DNN can accurately estimate the value of the game state and we know a parameter controlling the skills of the AI system.
AlphaDDA: strategies for adjusting the playing strength of a fully trained  AlphaZero system to a suitable human training partner [PeerJ]
AlphaDDA: strategies for adjusting the playing strength of a fully
AlphaDDA: strategies for adjusting the playing strength of a fully trained  AlphaZero system to a suitable human training partner [PeerJ]
Reinforcement Learning — Part 5. Deep Q-Learning
AlphaDDA: strategies for adjusting the playing strength of a fully trained  AlphaZero system to a suitable human training partner [PeerJ]
ALPHA GRIPZ Original Hand Grip Extensor Trainer
AlphaDDA: strategies for adjusting the playing strength of a fully trained  AlphaZero system to a suitable human training partner [PeerJ]
PDF] A0C: Alpha Zero in Continuous Action Space
AlphaDDA: strategies for adjusting the playing strength of a fully trained  AlphaZero system to a suitable human training partner [PeerJ]
藤田 一寿 (Kazuhisa Fujita) - マイポータル - researchmap
AlphaDDA: strategies for adjusting the playing strength of a fully trained  AlphaZero system to a suitable human training partner [PeerJ]
研究概要
AlphaDDA: strategies for adjusting the playing strength of a fully trained  AlphaZero system to a suitable human training partner [PeerJ]
Odd Mechanical Advantage Rope Systems with Progress Capture - Fire
AlphaDDA: strategies for adjusting the playing strength of a fully trained  AlphaZero system to a suitable human training partner [PeerJ]
ALPHA GRIPZ Original Hand Grip Extensor Trainer
AlphaDDA: strategies for adjusting the playing strength of a fully trained  AlphaZero system to a suitable human training partner [PeerJ]
PeerJ - Profile - Kazuhisa Fujita
AlphaDDA: strategies for adjusting the playing strength of a fully trained  AlphaZero system to a suitable human training partner [PeerJ]
AlphaZero's pipeline. Self-play games' data are continuously
AlphaDDA: strategies for adjusting the playing strength of a fully trained  AlphaZero system to a suitable human training partner [PeerJ]
Operating in the Gray Area: Blending Skill & Performance Training
AlphaDDA: strategies for adjusting the playing strength of a fully trained  AlphaZero system to a suitable human training partner [PeerJ]
Flows for AlphaZero and AlphaDDAs. (A) Flow for vanilla AlphaZero
AlphaDDA: strategies for adjusting the playing strength of a fully trained  AlphaZero system to a suitable human training partner [PeerJ]
Willingness to communicate in the L2 about meaningful photos
AlphaDDA: strategies for adjusting the playing strength of a fully trained  AlphaZero system to a suitable human training partner [PeerJ]
Reinforcement Learning with Multi Arm Bandit (Part 2)
AlphaDDA: strategies for adjusting the playing strength of a fully trained  AlphaZero system to a suitable human training partner [PeerJ]
Strength Training Manual: Agile Periodization and Philosophy of
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