9.2 Serious games and gamification – Teaching in a Digital Age

Por um escritor misterioso

Descrição

9.2 Serious games and gamification – Teaching in a Digital Age
Serious games: current uses and emergent trends
9.2 Serious games and gamification – Teaching in a Digital Age
Therapeutic use of serious games in mental health: scoping review, BJPsych Open
9.2 Serious games and gamification – Teaching in a Digital Age
Applied Sciences, Free Full-Text
9.2 Serious games and gamification – Teaching in a Digital Age
12.1 What do we mean by quality when teaching in a digital age? – Teaching in a Digital Age – Second Edition
9.2 Serious games and gamification – Teaching in a Digital Age
15.1 Building the future – Teaching in a Digital Age: Third Edition – General
9.2 Serious games and gamification – Teaching in a Digital Age
2.8 Summary – Teaching in a Digital Age – Second Edition
9.2 Serious games and gamification – Teaching in a Digital Age
PDF) Teaching Case of Gamification and Visual Technologies for Education
9.2 Serious games and gamification – Teaching in a Digital Age
Gamification of Learning
9.2 Serious games and gamification – Teaching in a Digital Age
PDF) Development of Students' Skills through Gamification and Serious Games: An Exploratory Study
9.2 Serious games and gamification – Teaching in a Digital Age
9.2 Serious games and gamification – Teaching in a Digital Age: Third Edition – General
9.2 Serious games and gamification – Teaching in a Digital Age
Differences Between Games, Game-Based Learning & Gamification
9.2 Serious games and gamification – Teaching in a Digital Age
Teaching in a Digital Age - Second Edition
9.2 Serious games and gamification – Teaching in a Digital Age
Serious game design model for language learning in the cultural context
de por adulto (o preço varia de acordo com o tamanho do grupo)