9.2 Serious games and gamification – Teaching in a Digital Age
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Serious games: current uses and emergent trends
Therapeutic use of serious games in mental health: scoping review, BJPsych Open
Applied Sciences, Free Full-Text
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9.2 Serious games and gamification – Teaching in a Digital Age: Third Edition – General
Differences Between Games, Game-Based Learning & Gamification
Teaching in a Digital Age - Second Edition
Serious game design model for language learning in the cultural context
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