Why the end of Project CARS leaves a hole for console-based
Por um escritor misterioso
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EA's decision to stop all development on the Project CARS franchise likely means the end of the road for the simracing title. But why is this a loss for console-based simracers?
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I've heard many times that some cars in PC2 have a great, simulator-like handling model, while the others have a pretty poor one. Can you provide such examples? Really curious. : r/simracing
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