Mono - GDScript extends C# Script · Issue #38352 · godotengine

Por um escritor misterioso

Descrição

Godot version: 3.2.2 Beta 1 Mono OS/device including version: Linux Mint 19.3 Issue description: Since all scripts should be compatible with each other, GDScript should be able to extend C# Scripts. For example: class MyMonoScript : Node
Mono - GDScript extends C# Script · Issue #38352 · godotengine
GDScript indention syntax mixed in the C# script as I indent · Issue #30054 · godotengine/godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Mono - GDScript extends C# Script · Issue #38352 · godotengine/godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Cannot build scene with C# script · Issue #5443 · godotengine/godot-docs · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Why this code don't work? I don't know what i messed with move and slide. : r/godot
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Signal connection issues when opening a project using BoneAttachment3D but it isn't the last scene tab · Issue #69614 · godotengine/godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
gdignore does not exclude C# scripts from build · Issue #56339 · godotengine /godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Extending engine classes in GDScript or C# not working · Issue #38342 · godotengine/godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Godot error: can_instantiate: Cannot instance script because the associated class could not be found
Mono - GDScript extends C# Script · Issue #38352 · godotengine
GDNative C example Issue - Godot Forums
de por adulto (o preço varia de acordo com o tamanho do grupo)