math - How to draw a ground as in Hill Climb Racing in Libgdx - Stack Overflow

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in my project i have as the physical ground multiple box2D polylines. Now my task is to render the ground; I would like to use a Texture which is only opaque at the position of the ground. I want
math - How to draw a ground as in Hill Climb Racing in Libgdx - Stack  Overflow
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math - How to draw a ground as in Hill Climb Racing in Libgdx - Stack  Overflow
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