Maybe the Lack of Message in The Last of Us Part II Is the Point
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After rolling the credits on The Last of Us Part II recently, I was left thinking about “the point” of the game. By the end of the game I didn’t really feel like the narrative had gone anywhere. Other critics have noted that the game wanted to push it down our throats that violence is bad and that revenge isn’t worth it, and maybe that’s all true. MAJOR SPOILERS AHEAD, PLAY THE GAME BEFORE READING FURTHER. But what I found most interesting about The Last of Us Part II is that, maybe, the game didn’t have a point […]
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