Pose goes back to T-pose in render - Animation and Rigging
Por um escritor misterioso
Descrição
Whenever I pose my character and click on render, it doesn’t render the character in the pose I want, but the T-pose instead. This is the posed character. Whenever I click on “Armature” it goes back to the original pose in which I modeled the character (it’s more like an A pose), and when I click back on “Pose” the character is back on T-pose. I suppose I have to apply the pose somehow, but honestly I spent too much time trying to do something that seems so simple.
rendering - Animation will not render in 2.83 or 2.9 despite set keyframes being set in viewport and pose mode - Blender Stack Exchange
Tpose to Apose & Back in Avastar - Tutorial
How to pose human figures with Blender without prior experience, by Raihan Kibria
MakeHuman & Blender: How to Make Them Work Together
Why is the T-pose the default stance for human models in 3D graphics? Why not use the standard anatomical position? - Quora
The Future of Character Animation — Developer Blog
Blender: Character Modeling – Simply Explained
Minotaur T pose - Download Free 3D model by matisosanimation (@matisosanimation) [040b9d3]
Auto Rig 3D Mesh into Animated Avatar
Pose Library v2.0 — Developer Blog
de
por adulto (o preço varia de acordo com o tamanho do grupo)