Contents of “Development and Deployment of Multiplayer Online Games: from social games to MMOFPS, with stock exchanges in between” - IT Hare on Soft.ware
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Descrição
Table of Contents of the upcoming book on various aspects of game development and deployment, from business requirements to bot fighting
Development and Deployment of Multiplayer by Hare, 'No Bugs
If they wrote it in a book, it MUST BE GOOD CODE! Or How many
C++ for Games: Performance. Allocations and Data Locality - Page 2
Contents of “Development and Deployment of Multiplayer Online
Announcements - Page 2 of 3 - IT Hare on Soft.ware
Cover Design for Development and Deployment of Multiplayer Online
C++ for Games: Performance. Allocations and Data Locality - IT
MOG GDD (a.k.a. Business Requirements) - IT Hare on Soft.ware
Book Beta Testing: Development and Deployment of Multiplayer
Journaled Flash Storage – Emulating EEPROM over Flash, ACID
TCP and Websockets for Games - Page 2 of 2 - IT Hare on Soft.ware
If they wrote it in a book, it MUST BE GOOD CODE! Or How many
Development and Deployment of Multiplayer by Hare, 'No Bugs
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