European gamers spend less time playing games than the rest of the world
Por um escritor misterioso
Descrição
How much time do people spend playing games per week? What are their habits, interests, and social interactions? The report "Reaching Gamers - everywhere" answers these questions and a whole lot more.
With the growth and development of technology, which have undoubtedly had an effect on non-traditional and media channels the media and entertainment industry has undergone significant changes, accelerated only greater in the past few years. As the tech that we consume changes and advances, so too do consumer expectations and behaviour. Such a situation means that marketers have to constantly examine and re-examine the behaviour and habits of consumers, in order to create and market their product…
With the growth and development of technology, which have undoubtedly had an effect on non-traditional and media channels the media and entertainment industry has undergone significant changes, accelerated only greater in the past few years. As the tech that we consume changes and advances, so too do consumer expectations and behaviour. Such a situation means that marketers have to constantly examine and re-examine the behaviour and habits of consumers, in order to create and market their product…
Curious Kids: Why do adults think video games are bad?
They lost their kids to Fortnite
Best gaming laptops under $1,000 in 2023
Gaming wants European politicians to start playing – POLITICO
Playing video games doesn't lead to violent behaviour, study shows, Games
European games market generated €23.3 billion in 2020 - Gaming And Media
Mapping The Gaming and Esports VC Landscape, by White Star Capital, Venture Beyond
US gamers are spending a lot less on video games now than they did in 2021 : r/technology
Children between the ages of 10-12 are spending the most on video games, survey reveals
Millennials Spend More Time Playing Video Games Than Gen Z and Teens, New Study Finds : r/Games
Time spent playing video games is unlikely to impact well-being
de
por adulto (o preço varia de acordo com o tamanho do grupo)