Sea of Stars review: the Chrono Trigger-inspired RPG shines in combat, but not in narrative - Polygon

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A shallow story and cast hold Sabotage Studio’s gorgeous new pixel art role-playing game back from greatness, despite some nice hints in that direction.
Sea of Stars review: the Chrono Trigger-inspired RPG shines in combat, but  not in narrative - Polygon
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Sea of Stars review: the Chrono Trigger-inspired RPG shines in combat, but  not in narrative - Polygon
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Sea of Stars review: the Chrono Trigger-inspired RPG shines in combat, but  not in narrative - Polygon
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Sea of Stars review: the Chrono Trigger-inspired RPG shines in combat, but  not in narrative - Polygon
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Sea of Stars review: the Chrono Trigger-inspired RPG shines in combat, but  not in narrative - Polygon
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Sea of Stars review: the Chrono Trigger-inspired RPG shines in combat, but  not in narrative - Polygon
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Sea of Stars review: the Chrono Trigger-inspired RPG shines in combat, but  not in narrative - Polygon
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Sea of Stars review: the Chrono Trigger-inspired RPG shines in combat, but  not in narrative - Polygon
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Sea of Stars review: the Chrono Trigger-inspired RPG shines in combat, but  not in narrative - Polygon
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Sea of Stars review: the Chrono Trigger-inspired RPG shines in combat, but  not in narrative - Polygon
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Sea of Stars review: the Chrono Trigger-inspired RPG shines in combat, but  not in narrative - Polygon
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Sea of Stars review: the Chrono Trigger-inspired RPG shines in combat, but  not in narrative - Polygon
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Sea of Stars review: the Chrono Trigger-inspired RPG shines in combat, but  not in narrative - Polygon
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Sea of Stars review: the Chrono Trigger-inspired RPG shines in combat, but  not in narrative - Polygon
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