StarFox Command dev explains why the game didn't have more traditional StarFox levels, The GoNintendo Archives
Por um escritor misterioso
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Monthly Retro Gaming Quiz, Page 23
The History and Development of Star Fox Command (Ft. The Original Developers)
DS / DSi - Star Fox Command - Intro - The Spriters Resource
Tiny Best Set: GO! : Free Download, Borrow, and Streaming : Internet Archive
Why did they go all out with Star Fox Adventures but not the other Star Fox games? : r/Gamecube
You can't be accused of hyperbole if you're always hyperbolic
Star Fox Command/Script, Arwingpedia
The History and Development of Star Fox Command (Ft. The Original Developers)
A Simply Created Timeline Overview. I got frustrated for not getting a definitive answer on any real timeline on Starfox Games, so I did it myself. With SF Command I couldn't truly find if the wiki was correct. I mostly wanted to know for storybuilding purposes. : r
Gamer Archives — Page 2 of 4 — San Francisco Bay Guardian Archive 1966–2014
Archives: My Virtual History of the Super Mario series – LVLS+
The Hyperbolic Gamer, You can't be accused of hyperbole if you're always hyperbolic
Do video game developers use planned obsolescence to make sure players always play their latest game? - Quora
It'd be more popular if Nintendo wasn't run by hyperfocusing numbskulls. : r/acecombat
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